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Messages - fromsoysauce

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General Anim8or Forum / Re: Scene Mode : Camera/World Problem
« on: November 29, 2010, 12:33:22 am »
You mean my Zoey? Thanks, I'm quite proud of how she came out:

Back on topic,  Janro, Interesting, I didn't know about the camera properties. I see your point though, and I guess theoretically, what I could end up doing is using a flat angle whenever needed and when I want to show the bigger picture, to make the robot and Zoey appear to be in a bigger world, just make them tiny objects.

I'd like to ask another question though.

Well, this film is an animated version of the first boss battle in the actual game, and in the game, lots of crazy stuff happens, lasers all over the place.

I was wondering if there was any efficient way to control stuff like this, particles or whatever.

General Anim8or Forum / Re: Scene Mode : Camera/World Problem
« on: November 28, 2010, 08:37:50 pm »
Thanks Simon, but *Face Palm, my bad for using confusing terminology.

It's not really supposed to be THAT big. When I said "the world" I wasn't talking about the earth, I was talking about the environment. The sky is not supposed to look quite like an atmospheric effect as much as a typical oceanic horizon line.

What I didn't explain, was that the problem was that it looks, as you say, like it is a representation of the horizon of the earth from an astropoint. When I really wanted it to look like plain and flat horizon.

What I want to do is make a video based on the box art I made for the game I just released. See a comparison hear:

But when the camera goes at certain angles like the one above, the effect is as Simon explained, which is not at all what it should look like.

Rudy, I just tried that out, but nothing seemed to change.

General Anim8or Forum / Scene Mode : Camera/World Problem
« on: November 27, 2010, 09:16:06 pm »
In this picture the world appears way too small:

In this picture the world has been expanded to a slightly more appropriate size, but its so big that there is a gap in it:

In this image I have shrunk the robot to make the world appear bigger, but it can't get close to the camera because the camera will go through it.

Is there a way to make the view of the camera start earlier? And perhaps end later? Another thing that bothered me was that the camera's pivot point was odd, is there a way to make it more precise?

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