Artwork > Finished Works and Works in Progress
The Machine And I (WIP CGI short)
headwax:
Professional work as always thecolclough
You really make the best of this wonderful programe.
falloffalot:
Out of curiosity what size did you start modeling at?
I started "get tanked" comp on AnimAnon apart from my laptop going bang I made the model so big it wouldn't scale down without my computer crashing.
Looks great BTW
thecolclough:
once again, thanks for the positive feedback, guys :)
--- Quote from: Tanzim on September 10, 2008, 07:58:18 am ---Steve released 0.97c today so that line problem might go away, you might want to try it.
--- End quote ---
i did try it, but it looks like steve's disabled volumetric shadows altogether in 0.97c... ::)
--- Quote from: falloffalot on September 14, 2008, 10:17:55 am ---Out of curiosity what size did you start modeling at?
--- End quote ---
the first thing i made was the green boxes, which were the same size as i planned to make the vehicles, 100 Anim8or Units long front-to-back, 50 AU wide, and 30 high. i wanted to make the tunnels and cages first, but i needed a reference object the same size as the vehicles, so i could build the cages and things to fit around it; that's why i've got the green blocks. if you look at the second render on the original post, you can see that the girder tunnel is in sections, each of those is 300 AU. so far, i haven't had any issues with Z-far limits, although that might start happening when i build stuff for the later scenes in the film...
anyway, i've developed the three scenes quite a bit more now, although they're all still incomplete. i've attached an unlit (figure mode, perspective view) render of the developing vehicle model. i'll probably post some updated versions of the scene-mode stills later on.
- colclough
thecolclough:
wow, that was an epic thread bump! i rediscovered this at the bottom of page 11... anyway, i have a good reason for bumping, so please don't bite my head off ;D
and the reason is... i've been making progress! albeit very slowly. i'm going to revise my completion time estimate from 'a year' to 'a few years', but on the bright side, the project is still alive. i've nearly finished all the sets and props modelling for the opening scene (just one more bit of equipment and a section of roadway and wall left to go), i've pretty much finished animating the first 3 shots, and the vehicle now looks a lot more respectable.
the attached still is the latest render of the main title shot (i temporarily hid the title text to show off the modelling better), and if you compare it to the previous posts, you can see a major advance in the set modelling and in the state of the vehicle. i basically just need to get the aforementioned bit of equipment modelled, and then this shot will be complete, and i can move on to the fourth! woohoo!
anyways, there you go.
maybe we should have one of those signs up, like the ones that say "warning: slow-moving traffic", except in this case it should say "warning: slow-moving colclough"! :P ::)
- c
3D Joe Wiltshire:
Waow! That makes a great render on it's own!
How did you get that sign to look lit up like that?
Loving the progress so far, and masterpieces do take a lot of time to produce, can't wait to see the end product, but i'm gonna have to. ;D
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