General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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$imon:
Also, maybe the Fresnel equations used for the dielectric material could be used somehow to make a fresnel option to all reflections. This would cause more lifelike renderings to be possible & it doesnt sound like it should be too hard to implement (though i could be wrong)

Anton:
Mabe selecting the faces around a certain point that u want to bend or rotate to animate with with faces???(steve , please just keep anim8or freeware! :) )

bamman62:

--- Quote from: Anton on March 22, 2009, 04:40:35 am ---Mabe selecting the faces around a certain point that u want to bend or rotate to animate with with faces???(steve , please just keep anim8or freeware! :) )

--- End quote ---

So, you mean selecting a certain area to be the center of a modifier, in morphing and deformations?

It would be easier if a focus area could be more easily chosen, personally I think modifiers are on of the most useful features, and that their lack of a more intuitive interface is what really holds them back. Also, is it possible to apply multiple modifiers on the same mesh at the same time?

(Anyway, I wouldn't mind if anim8or had a licensing fee, as long as the members before the change got free lifetime subscriptions :P)

3D Joe Wiltshire:
I have a suggestion, don't know if it would be possible inside of anim8or, but would be awesome if it was.

A render mode that renders an AO and Normal Pass, and combines them in one image.

Suppastar:
Not sure if this has been explained or if there is way around this?   

The ability to zoom in on objects with a reference image in workspace. For some reason if i have a reference image in-place and do the normal "Frame Selected" it wont allow to "zoom" in.

Does anim8or have an magnifying glass BTW?

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