General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
bamman62:
Well, it seems everybody understands the point of this thread as more of a "Your own suggestions go here" which is what I was intending :P. I will not edit the list, but I found some of my other ideas already possible. Although I do have some more to prevent this post from simply being a 'bump'. I also agree with headwax that I see anim8or more as a modeler than a renderer. Now, here is a list of a few things I suggest that I have not noticed in any other modeling program.
Uniform scale settings- Uniform scale affects height, width, and depth, but what if you want to make a cylinder fatter, but not longer. Or if you just want to influence the height. Non uniform scale forces you to switch to top view, this leaves room for both human error, and is time consuming. Being able to make the scale only effect Z and Y would be very benificial in some cases.
An edit on merge points- It seems when you merge points it pulls toward one side ore the other, The operation is in the menu bar, so why not give it some pop-up settings before the operation is performed. You could choose 'Meet at left', 'Meet at right', or 'Meet in Middle'
Subdivide vertically or horizontally- Sometimes I simply want to have more vertical points on a mesh, or horizontal. The current operation forces both.
Cut faces by selecting points- Whenever you cut an extra edge into the face, ALWAYS influences the back of the mesh. This can become a real hassle. My idea is that FRONT and BACK actually influence the cut faces operation.
Once again, great suggestions from previous posters, and the main point of this thread is not to express my ideas; it is to allow everyone else to form their own. This will save a little space in the forums for the actual errors and allow anim8or to become a better program in the long run. (It also save the critique of making your own topic).
hihosilver:
--- Quote ---Subdivide vertically or horizontally- Sometimes I simply want to have more vertical points on a mesh, or horizontal. The current operation forces both.
--- End quote ---
To do this you can select an edge, and as long as your trying to cut across an edge loop you can simply press "shift + q" which will do a ring loop select. You can then press 'j' and connect edges. It will make one continuous cut throughout the edges.
--- Quote ---Cut faces by selecting points- Whenever you cut an extra edge into the face, ALWAYS influences the back of the mesh. This can become a real hassle. My idea is that FRONT and BACK actually influence the cut faces operation.
--- End quote ---
I'm not sure what version you're using there. Cutting faces with 'back' turned off should only cut the front-ward facing faces. So perhaps you're using an older version? I'm using v0.97b and it works fine.
KiwiNM8OR:
Well, I too know of Anim8or's infancy and how great Anim8or is at surface modeling and though I'm not waiting too soon for this I would like to see more fog type effects. For example isolating fog to all axis X,Y and Z, This is admittedly more of a Special FX feature but imagine being able to make a column of fog or even a simple layer, then a gap, then another layer like layers of cloud. Already fog has near and far Z-axis and seemingly limitless Y-axis but how about an X-axis too? But like I said I'm not going to wait too soon and Anim8or has far more pressing problems than the addition of Special FX...so far...Having said that Anim8or in my view is fun too use with with an excellent and simple to understand interface. I'm no great modeler or even anywhere near figure anim8ing but I enjoy this program and hope to see it well into the future of animation. Cheers Steve. By the way what does the R stand for or are you being shy...lol (what with internet id protection and all). Cheers either way and a big maaaaaaaa from New Zealand (I'm sure headwax and definitly johnarr knows what I mean by that...hehe) This site is fun.
bamman62:
--- Quote --- I'm not sure what version you're using there. Cutting faces with 'back' turned off should only cut the front-ward facing faces. So perhaps you're using an older version? I'm using v0.97b and it works fine.
--- End quote ---
I use .97b in some cases, but I use 95 due to its slightly lower rate of crashing. I did tried in in 95 and it worked. The strange thing is that it didn't for a period of time. (Then again things can get really glitchy with it in long sessions). I will have to try the loop cut suggestion later.
spicy:
Some of those ideas are good, are those just collected ideas over the years or yours? Anim8or is a good capable program but there is always room for improvement
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