Artwork > Finished Works and Works in Progress
Odeon Cinema Screen (WIP)
xalener:
If it isn't an animation, ot the camera stays in the same relative spot, you could have hight detail chairs in the foreground and lower detail chairs in the background.
You could even have chairs way in the back that are just flat planes with transmaps on them.
TheCodedOne:
Yeah billbording textures away from the camera is a pretty good Idea if your trying to keep the polycount low. It can result in a really good render if one does it right.
3D Joe Wiltshire:
well i think i'm just gonna work on it when i get bored, and haven't really done anything on it since, poly count doesn't really matter, i'm just making it for the sake of making it, to tell the truth.
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