General Category > Anim8or v0.98 Discussion Forum

Implementation of PNG in v0.96 or v0.97

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cumesoftware:

--- Quote from: azonenberg on February 19, 2008, 11:46:14 am ---I would love to see the ability to export alpha channels, whether as a separate BMP (like the depth channel) or as a combined PNG

--- End quote ---
Indeed, as long as the user, when exporting to PNG, could export as a single combined PNG or as two PNGs, one containing the alpha channel. Importing combined PNGs would be good, too. Nevertheless, simply implementing PNGs would be a great step, since I expect it to be very complex and troublesome.

thecolclough:
i only discovered the joys of the PNG format quite recently, but i really like it now.  i'll jump on the bandwagon and join in the request for PNG implementation in anim8or.  *jumps*

- colclough

flametiger74:
I'm not sure if this has been mentioned yet, but another good thing about PNG is that it supports invisible pixels. Instead of a texture having be be a texture in the middle with a white background it would be a texture in the middle and that would be it.

cumesoftware:

--- Quote from: flametiger74 on March 31, 2008, 07:07:42 pm ---I'm not sure if this has been mentioned yet, but another good thing about PNG is that it supports invisible pixels. Instead of a texture having be be a texture in the middle with a white background it would be a texture in the middle and that would be it.

--- End quote ---
Never heard about that feature of PNG. Are you referring to invisible pixels as hidden pixels (an additional layer), or as transparent pixels (alpha channel)?

thecolclough:
i think flametiger's probably on about alpha channels.

right, flametiger?

- colclough

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