Artwork > Finished Works and Works in Progress

The Burlap Man

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almost cool:
panda 3d is a good game engine.dont the burlap man & hum-v need cute counterparts, for when u lose.

Secret bottock bashing,

dont need to tell me twice. :-X

Dosser:
I'm in the same boat now: searching for a decent game engine. I don't really have an (implementable) fleshed out ideas yet, but when I do I want to be ready.

I'm looking into Ogre3d, Panda3d, and Crystal Space at the moment. So far concentrated on Panda. It sounds like a good engine overall, but also warns it's far better to use Python with it (whereas I'd prefer to work in C++), and it might be a pain to get Anim8or rigging information into it (sounds like the only format it recognises that Anim8or can use is 3ds, and that doesn't hold material / bone info well).

Might look into Crystal Space next. So far only read the wiki article, and it sounds pretty minimalistic: but then all I really want is animation and collision detection. Things like sound effects can easily be done by another library, input can be done with raw OpenGL / GLUT if necessary, networking is extremely optimistic (having TWO people wanting to play my games?) and probably more hassle than its worth.

Tell me if you make any more progress.

CowTail:
floyd86: Thanks! I'm looking forward to getting Hum-V in the game and trying to get it to look like a real hummingbird flying (I've got ideas about the dynamics, just gotta learn the engine! ;))

almost cool: Thanks but I finally found a good engine. I did look at panda3d though. It seemed pretty good but for the moment I needed something more...innovative for artists? Dunno but I found it ;) As for the cute counterparts question...I'm surprised no one asked sooner! Yeah, I do have to make their counterparts but first I'm going to redesign the Burlap Man from the neck down so that he looks a bit...cooler ;). Fortunately the "cute" counterparts are easier to texture than the "gritty", so I can get this done anytime.

Dosser: I agree regarding getting anything from Anim8or into anything else, which is why I'm drifting farther and farther away from Anim8or. Softimage released a free tool called the XSI Mod Tool, free for noncommercial use that I'm using right now. It's a dumbed down version of their high-end software, so I'm using it as an intro to the real deal before I go out and buy the full license. I'm just starting to learn how to model in there but I've already got the rigging and animation figured out :) If you guys ever need a good program to transition from Anim8or with, I think XSI is one of the easier ones to work with.


Ell-E
WIP Render 1 (820 Triangles)

To-Do: Gritty Texture, Rigging, Animation

So speaking of XSI, I finally was able to model everything but the hat in XSI Mod Tool. Could have done the hat as well but I added it in real quick during the uvmapping workflow (Anim8or has a role there). Unfortunately XSI is more box-modeling oriented so it's kind of hard on me (being a poly-by-poly guy), but I'm getting used to it.

The game engine I found is the Shiva Game Engine. It's got great simplicity in all the right areas, for artists. It's not free for commercial use (no saving builds unless you buy the license), but the free learning edition is great with everything included. It supports the collada format, which XSI has no problem exporting. Too bad it looks like my request for collada/fbx support in Anim8or's going to be ignored since this and more than half of the more popular game engines I've used utilize one or the other of those formats in some way. Not to mention those formats aren't limited to just low poly works but saves just about anything :(

Enough griping and typing :) Gritty version up next!

CowTail:
Ell-E
WIP Render 2 (820 Triangles)

To-Do: Rigging, Animation

Managed to squeeze this one out :)

yetipenguin:
very nice.great models, as always. funny sounding game ;D nice elephant

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