Artwork > Finished Works and Works in Progress
The Burlap Man
3D Joe Wiltshire:
Nice setup, i'm sure it would help others to have a substitute for AO.
I don't really intend to use it, but i know that if i did decide to, i'd just end up using AO, hours of rendertime, when you've got a nice fake setup there.
hihosilver:
6 minutes with 9 lights casting shadows? Crazy! haha
The improvements look very nice, you display your work very professionally which is nice.
The hands look very nicely articulated so far. I acutally think I prefer the scanline render's look as of now. Perhaps it's the creasing that's enabled, or you could make the ART material a bit darker, I think I just like the scanline's contrast better.
That's a smart idea to do some kind of a 'game pack'. Even if it's not included in a game, it's good practice for industry and could help with a portfolio.
CowTail:
hihosilver: With only a min of 6 samples and max of 10 for each light, and it's low poly, it's gonna be pretty fast :)
I liked how the AO has that kind of subsurface look to it (though it's not really there), and the shadows are more dispersed and even. If I cared enough to though, I'm sure I could've matched it pretty well in the scanline version though. Either way, it takes too long doing AO, so I'm going to use the scanline version from now on ;)
3D Joe Wiltshire: Thanks, though your last sentence is confusing. Do you mean that you'd still use AO even though it takes hours to render? Admittedly, it's not hard to set it to render while you're sleeping, but if it's an animation then it could take days.
The Burlap Man
WIP Render 3 (2550 Triangles)
To-do: Interior of Mouth, Tweaking
Alright, I'm just about done. There's some areas I need to tweak still, like his toes and back, but for the most part he's finished. The interior of the mouth will be very simple since any openings in the bag will be completely black (though I might make a big sloppy tongue). He's at 2550 triangles, 50 over the goal but pretty good considering I wasn't going to give that much detail originally. Most of the tweaking will be in his posture...he seems to be leaning back a little, so I've got to straighten him out a bit and align his head with his heels, etc :P
My next update will be after he's uvmapped and textured, so it may take a while. Thanks for the C&C :)
3D Joe Wiltshire:
The feet look like alex the lion's (Madagascar film)
And what i meant, is that i'd have no idea how to set up a fake AO, so i'd be pretty much stuck if i decided to use it.
Awesome work... i love the character design, where do you get your inspiration?
CowTail:
Thanks 3D Joe Wiltshire. I don't really get much inspiration, except that after a few weeks of staring at the computer screen in my free time, half-stupid and drooling, I dredge up enough motivation to start something I usually don't finish :-[
The Burlap Man
WIP Render 4 (2690 Triangles)
To-do (modeling and texturing): Head texturing, skull necklace, bracelets, weapon
Alright, figured I'd update a little regarding the texturing. The uvmapping was easy enough, but the texturing isn't much up to my standards. However, I'm way out of practice with texturing and I was never that good to begin with, so hopefully by the time I finish this project I'll have leveled up a little ;)
I also want to add a few more accessories like a tribal necklace and bracelet, so I'll probably have to increase my poly limit to 3000...which isn't good :( I've seen better models done with 2000, so apparently there's room for improvement in the modeling section as well.
Thanks for viewing!
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