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ENSONIQ5:
Front wheel arches re-worked, some interior modelled.

Colour choice just for you, Menamarco!

Guilherme Amorim:
I feel like a...
baby :O


lol

Great model!

How much time you used to model this?

And Which is the average of time it took rendering?

without wireFrame it seems to be hi-poly :P


Congratulations!

ENSONIQ5:
Modelling time (so far): probably about 20 to 25 hours

Rendering time (estimate): 35 to 45 minutes

Not sure how many polys, haven't bothered counting!  I am going for high resolution rather than a game-ready model, so the poly count isn't really important.

CowTail:
Not too bad, I like all the detail! For a beauty render though, I think having less reflection makes for a cooler look though, perhaps you should tone it down or even just give it a simple env map instead of full reflections? (also, the color is yuck, imo--not to worry, I did the same thing for my first completed car too...high reflections and purple ;))

Example of non-reflective/glossy render. Notice that it's using a env unrelated to the actual scene area: http://nicklas.byriel-pedersen.dk/wp-content/ferrari_black.jpg

ENSONIQ5:
Thanks for the reference image link, that is certainly a great model, very well rendered.  I understand what you are saying, though the reference image is still highly reflective (of the environment map, not the actual scene).  You can clearly see reflected detail in the background, like a building above the front wheel and a fence across the windows.  I think the reason the reflected background looks as good as it does is that it has large areas of black and has a high contrast, which serves to reveal the shape of the reflecting surface rather than disguise it.  This is definitely a point worth remembering and I thank you for pointing it out!

I intend the final scene to be an indoor shot, as if the car is on display at a motor show or something like that.  It will be illuminated by several spot lights, and the background will be very dark.  Once I have finalised the material settings (for all the materials, not just the duco) the final render may appear closer to the Ferrari you linked to.  At this stage the duco colour is entirely unknown, I will try a few different colours once the final scene is fully rigged.

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