Artwork > Finished Works and Works in Progress
My base
General Clivis:
thanks!
but eum how do you put shadows on something?
and i didn't found any textures that could fill in the base.
i traying to find them white google but whitout succes.
btw headwax what do you mean white ' light in space isn't despersed and is collimated (goes straight)'
can i adjust the light then?
and thank you again for the comments i will trow some other disigns on it.
floyd86:
--- Quote from: General Clivis on October 27, 2008, 04:41:25 am ---thanks!
but eum how do you put shadows on something?
and i didn't found any textures that could fill in the base.
i traying to find them white google but whitout succes.
btw headwax what do you mean white ' light in space isn't despersed and is collimated (goes straight)'
can i adjust the light then?
and thank you again for the comments i will trow some other disigns on it.
--- End quote ---
Before you can add some shadows you first need a light in your scene. Go to scene mode, go build> add light. You can choose between three types of light: infinite (like the sun), local (like the lighting in a footballstadium) and spot (like a normal lamp). Your scene will do with a infinite one.
Light in space only has one source: the star which the closest to the object. In case of our solar system: the sun. This will make the light go straight and will not come from several directions. As you can see here on this picture:
To add shadows, first double click on the objects you have in your scene. You will have two options: cast or receive shadows. You can check/uncheck those who apply. Then double click on the light you added. Go advanced> cast shadows> raytrace.
More can be found here: http://anim8or.com/manual/7_scene_editor.html#shadows
Good textures can be found on the web, most of the time for free. A good texture site is: http://www.cgtextures.com/
General Clivis:
thanks!
i will try it now.
floyd86:
--- Quote from: General Clivis on October 27, 2008, 09:16:32 am ---thanks!
i will try it now.
--- End quote ---
Good luck and make sure you post the result here! ^^
ENSONIQ5:
It is certainly true that shadows tend to be fully black in space, but the nearby planet will also serve as a somewhat dimmer light source, reflecting the Sun's light (or whatever star this planet orbits). A strong, white infinite light, with hard edged raytraced shadows set to 100% and angled to match the apparent illumination of the background planet, will do for the star, and a second, much softer light coming from the direction of the planet will provide a bit of fill. Be sure to also set this light's shadows to 100%, but they should also be set to soft.
Note: if you set up the lights as mentioned above, be aware that from this camera angle much of the station should be in silhouette. The planet is clearly being illuminated by a star above and to the right of the screen, and (importantly) coming from slightly behind the planet (into the screen). Great work, though, looking forward to seeing more. Well done!
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