Artwork > Finished Works and Works in Progress
Anim8or Meshes put through Their Paces With BVH
kreator:
--- Quote ---if Steve`s watching.... or reading, BVH imports to Anim8or bones would be nice....or should that be in another wishlist???
--- End quote ---
Francesco:
Ouch! You're right, I didn't think about interpreting your sentence that way, which is fine as well. Anyway, that's a small misunderstanding, easily worked out ;-)
About the BVH files, I thought there already was a converter/importer... didn't you base your animation on a BVH file? I think I missed something.
Maybe there is a chance that Anim8or could already import figures and animations in some format for which there is already a BVH converter, I'll investigate it and I'll let you know, seems like this feature could be interesting for many people. [Edit: Just checked out and realised that Anim8or only imports its own formats, as for figures and animations... well, I might have a try at writing an appropriate converter]
Good continuation.
headwax:
Hey Kevin, I'm sure Steve has a little notebook. I don't like to ask for too much as he has given us so much already!
Francesco, presently I am doing all my meshes in anim8or and some renders in carrara. Carrara, truespace etc import bvh and you can make them work after a bit/lot of fiddling.
BVH files have the option of coming with their own skeleton. The downside is the amount of informatio. Each joint is keyframed at ???????? every second???????? which means that adapting them is a nightmare if you want to tweak them. But that's the fun!!!!
Small update for disaster. But I'll post it here cause it's all about bvh and tweaking.....
http://vimeo.com/2497941
I should have dropped the spec on the santa suit but forgot :)
The meshes are available for download on another thread here.
Warning, violence and adult themes. PG recommended!!
cheezels.
kreator:
Jez Poor Old Santa!.....See what you mean by the specular...... I get the same Collarbone distortion with the model, when he`s rigged, and also "brewers droop arms" why is that??
headwax:
:)
Brewer's droop arms :) Classic.
I thought it was cause I put the collerbone joint in the wrong place, but maybe the shoulder could do with a traingular configuration like the elbow.
Mp3d would know. Probably hihosilver. Maybe bobg, if they are listening.
I'll have a play with bone positions first :)
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