Artwork > Finished Works and Works in Progress
dragons
lizeal93:
i'm not sure how long, but it was under three hours.
probably 1 1/2 and another one for tweaking and such.
the dragon pic includes a much higher res texture and new scale bumbmap.
i aslo deleated some of the spikes on the second dragon. i noticed that half of them are not textured with the spike texture. will do next.
the materials ofr the roost.
-floor-
-amb-.4
-diff-.8
-spec-.2 (with attributes raytraced reflections.)
the wires are a simple grey with high roughness. the "bump effect" was made by converting them to subdivisions and setting the smooth angle to 1.
the tops of the pillars are simple material with raytraced specular of .2 and a slight bumpmap.
most of the rocks were made with the rock script except for the big ones. right by the camera.
3D Joe Wiltshire:
Nice, looking a lot better, just a small thing to note now, the eye is confused slightly by the end of the first dragon's chain ending at the 3rd dragon's tail.
Glad you're taking all these comments well! lots of progress.
lizeal93:
thyanks for all the comments guys. i like the way the model(s) are going.
i started modeling the hind legs of the red dragon. not sure if i will put in front legs. maybe hooks on the wings.
i did move the small dragon away from the chain. if you have a recomendation where i am open.
by the way the red dragon has 21518 faces and most of it is subdivisions which eliminates many of the faces
edit- i finished the legs and hands. rigged and txtured them. and posted the pic
General Clivis:
nicly done.
i like the head.
MegaMuse:
nice! I like it a lot. I like the ripped chain.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version