Artwork > Finished Works and Works in Progress
WIP - Disc Cutter
Francesco:
Hi all,
this is a small animation I made while playing around with rigging. Also if some things I'd like to do aren't really easily feasible with the current rigging features of Anim8or (mechanical stuff such as the animated piston I mentioned elsewhere), nonetheless I've been able to make something nice, following the lesson about telescopic bones.
Here below you have a small xvid I put in a zip archive, and also two images, showing four frames from the video and the rigging of the mech arm.
More than a wip this is just a toy project, feel free to comment and criticize, I'm aware of a couple of weird things but I'd like to hear your opinion.
Steve:
Nice work. How did you get the lines to appear as the disc is being cut? Is each segment a different part?
Francesco:
Thank you Steve, glad you liked it.
The disc and the box with the hole are already there from the start of the animation, I used the technique from the tutorial about how to make a writing pencil, but instead of moving away the hiders one by one I made another figure and animated it. All the covering elements rotate till the last position, and the last one disappears by moving the whole figure out of sight.
I mistaken the timing somehow, in fact the black line appears a bit faster than the rotating cutter, I think I went short of a frame somewhere.
Everything casts and receives shadows except for the hiders, which only receive them - I did it to avoid noticing the border of the hiders, because they raise a bit out from the disc surface.
Of course all these details aren't for you Steve, you don't need them ;)
Just thought that eventual readers would like to know them.
Thanks for dropping in, and thanks again for Anim8or, it's invaluable for people with poor gear like me.
lynn22:
That's a clever trick Francesco, great thinking !
Also, very nice modeling and animating, great work.
Steve:
Very clever, Franscisco. I wish I had as easier way to do things like this. I have a few ideas but haven't figured out how to implement them efficiently yet.
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