General Category > Anim8or v0.98 Discussion Forum
New Feature Request - Unconstrained Animation in Sequence mode
lynn22:
When you open the an8 file in a text editor it is right at the top of the file, here are the first few lines :
header {
version { "0.97d beta" }
build { "2008.09.21" }
}
environment {
grid { 1 10 50 50 }
lighting {
intensity { 1 }
ambientintensity { 0.60000 }
}
framerate { 24 }
film {
size { 400 300 }
ratio { 4 3 }
}
image {
size { 800 600 }
}
You are right, the file saves the static image render size but does not seem to save the animation render size.
However, if you change film { size { 400 300 to ex. 800 600
anim8or recognizes the new size after you saved the file in a text editor.
Gyperboloid:
Hmm... but you have to open it in text editor, then apply the changes, then save it. Is'n that the same and even esier to open it as it is in Anim8or and just change it every time you want to render it, so you will have your kinda original file and you'll be able to change the resolution on any type. Same thing I think :P
novocas7rian:
Yep, works for me, thankyou both :)
davdud101:
Not to change the subject but about the XYZ Bones thing... It's like trying to move the bones of a robot, not really organic.
novocas7rian:
Well, that's actually returning to the original subject :) Yes, my point exactly - if a bone is unconstrained on both X and Z axes it'd be so nice to be able to rotate it "freehand" like you can in the Figure editor. I know there are many important features planned (and requested) for anim8or, but this is by far the addition I'd most like to see.
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