Artwork > Finished Works and Works in Progress
WIP: AI
floyd86:
--- Quote from: Indian8or on December 16, 2008, 05:04:38 am ---Hi guys. Really nice lab. I liked it. Only one thing, the closed door in the front chamber should have been in the center i.e. should have walls of same lengh on both sides, does not look symmetric.
Of course, its once choice and one can place a door anywhere.
--- End quote ---
Hehe your right, i didn't even noticed that. There is probably a good reason why i didn't put the door in the middle, i just can't remember why. Probably lazyness ^^
floyd86:
Here it is, finally i'm done...AI. Well,... done? I'm finished modeling. Now the texturing part comes.
It will probably take some more days (or weeks?, let's hope not) to complete it. I'm going to keep the textures really simple and basic. But that's all this scene needs imo. Really complecated and realistic textures won't work, i think.
Tell me what you think. C&C welcome ofcourse.
p.s. i removed the ceiling for this AO render, that's why to ceiling might look weird (because there isn't any..). Note: with the ceiling a AO render give a ugly result.
headwax:
Beautiful work Floyd!!!!!!!!!!!!!! I like how the robot appears to be hurrying towards the oil can. It's good when a picture tells a story.
Indian8or:
Excellent work. Detailing is mind boggling. My suggestion is no matter what textures you use, maintain the sophistication the lab reflects at its current form. Retain the "white element" whereever possible. May be a 2-color tone texturing with high gloss, high reflective flooring and matte wall pannelling will do the trick. The machinery, however, will require either chrome/aluminium finish or bright paint. OR just a black and white image with may be a bright red or blue flower vase somewhere will be a nice deviation.
floyd86:
@headwax: Thanks! I like it too wel a picture tells a little story.
@Indian8or You have exacly the same ideas about the texturing as i have. I planning to keep allot of the white with blue and red accents and some chrome. A bit in the style of the game 'Mirror's Edge'.
Which has a really clean, white looking environment which will fit perfectly in this scene i think.
The differcult part will be high lighting the parts that matter: the robot, the anvil and the oil can. The rest of the scene needs to blend in.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version