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Author Topic: tile textures  (Read 12972 times)

runter

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tile textures
« on: February 23, 2009, 12:00:28 pm »

Hi everybody! Though I am a new member in the forum I've been using anim8or for a while.
However, there is one thing that is not really clear to me: is it possible to make 'tile' textures on an object?
Say I have a wall model with a 16x16 texture and I want the texture to be repeated all along this wall.
Is there a way to do so?

Thanks in advance,
J
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floyd86

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Re: tile textures
« Reply #1 on: February 23, 2009, 12:09:12 pm »

This is possible, it's called UV-mapping. You can do this by appling the material to the wall/object and hit the UV-button (). A yellow circle will appear in your screen. Using the mouse buttons you can now move(right mouse), rotate(left) and scale(middle) your texture.

runter

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Re: tile textures
« Reply #2 on: February 24, 2009, 06:42:12 am »

Thanks floyd, but I think I didn't express correctly what I wanted...
In fact, I have a 1024x1024 texture with a 16x16 brick on it. What I really need is to map this texture on the wall by selecting polys and automatically tile-map the (u,v) coordinates of these polygons with no need to use more than 1 material (just to speed up things on my engine).
I don't know if it is possible with current anim8or version.
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Tanzim

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Re: tile textures
« Reply #3 on: February 25, 2009, 04:33:22 am »

Tile-mapping isn't possible with any 3D CG program as far as I know.
Go to edit mode and select the polys you want to UV Map (put the tiling texture on), remember that Anim8or projects UV's onto the face from the current view so you should only UV Map the polys face on so you may have to repeat on every poly.
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