Artwork > Finished Works and Works in Progress
Speed Racer's Mach-5
Lord-MacRae:
Well,...it's been a long time but I'm back,....and yes I still have all kinds of trouble and questions
I'm trying for a low poly game model for 3drad. A cool game idea about the 60's cartoon Mach a go,go,go (Speed Racer here in the States) I have made this model once before but can't find it so I started another. I could use advise from you pro's. I'm working the body now there seems to be all kinds of set-backs. How do I make a good low poly model that looks smooth, but is limited to under 1500 polys? and lithunwrap seems to make the skins so dark I can't see them well in the game engine. I need all kinds of feed-back from you dudes. About the model construction, overall look so far....and a whole lot of lithunwrap help. I have read all the tutorials on lith, but with 3drad....there seems to be some F$#@in trouble! any advise would be a bug help,....and thanks for stopping and looking.
lizeal93:
it looks good for a low poly model. don't feel restricted to only 1500 polies most game engines now can support much larger amounts. if you feel a poly is nessacery then use it.
spicy:
It looks like its coming along nice and smoothly (Or maybe smoothly insnt the case here). I am eager to see how this turns out :)
floyd86:
The topology is a good start but could have some improvements. Try avoiding tri's if you don't really have to. There are some more holes to fill. And the front could have less poly's if you model it the same way as the back. But still, as lizeal93 said, you don;t really have limit yourself to 1500 poly's unless you want to spends alot of poly's on the rest of the environment/characters.
almost cool:
I model for games so i gan give you some advice!
For low poly models double click on it and raise the smooth angle to about 90 (any higher and it seems unnatural)
thats all i have time for right now gtg!
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