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Edge property editing problems..

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Kubajzz:

--- Quote from: RudySchneider on February 01, 2008, 04:28:34 pm ---
--- Quote from: Kubajzz ---I've never found a way to return to the non-subdivided shape...

--- End quote ---

Provided your mesh was indeed converted to subdivided, simply double-click on your object; the Subdivision Editor dialog box will pop up.  Change the Working and Final Divisions to 0 and 1, respectively.

--- End quote ---

Oh, thanks... I thought it's not possible to enter a lower value than 1...

This is great, I've been using anim8or for almost 5 years and I'm still learnig  ;D Thank you once more...
I apologize to vobla for messing up his topic with my stupid question  ::)

vobla:

--- Quote from: Kubajzz on February 01, 2008, 04:37:46 pm ---I apologize to vobla for messing up his topic with my stupid question  ::)

--- End quote ---

Are you kidding? As long as it's not an offtopic I am happy to see people discussing.

Thank you very much for your answers ;)


EDIT: I was playing around with values and here's something aqward I found while taking these steps:

+ create the cube;
+ convert to subdivided;
+ select all edges and set to round;

Results:

+ Round lvl 1 result - pic 1;
+ lvl2 and 3 results - pic 2; ???
+ lvl 4 results - pic 3;
+ lvl 5, 6, 7 results - pic 4.

Everything looks fine and explainable except round lvl 2 and 3 results ???

ONE MORE EDIT: Hmm.. seems that you can see the difference when applying higher division values, but anyway, these results still look strange to me.

AND EVEN MODE: When you set all edges to creased (taking above mentioned steps), cube transforms in to a perfectly smoothed ball ???
Since I am modeling houses, I need most of edges to be creased and/or slightly rounded..

vobla:
em.. anyone?

headwax:
sorry vobla .... what was the  question you asked?

CobraSpectre:
I think vobla is asking about how rounded levels affect what's happening.

I tried doing some tests, here's what I got.

Rounded level on a subdivided object appears to be tied to the subd level.

So if you have subd set on 3, rounded level 1 is rounded but mostly boxy, RL 2 is more boxy (closer to the original shape), RL 3 is the original shape, RL 4 is somewhat boxy but more rounded that RL 1, on up to RL 7 where it looks like the smooth object.

Creased on a subd object appears to have no effect. (can anyone verify?)

One way to have an influence on how subd works is to add control lines. Using the Knife tool to cut lines near the edges of the mesh will change the way subd works. For example, if you cut a line in a cube near the top and bottom, when smoothed it looks more like a cylinder.

Inset and extrusions also affect subdivision. Two small extrudes will smooth differently that one extrude of the same size.

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