Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #2: Render Glasses Using ART
menamarco:
thank you ENSONIQ5 for your view of my model. actually this was the first model i used the art raytracer, it took a lot of experementing to get the coke bottle glass material but when i tried to make the dulled wire material it just turned more plastic. i like it when others give there view of my work because it helps me to improve my work and the use of anim8or.
i think that anim8or is coming to a point where the only limitation is your imagination. don't you?
ENSONIQ5:
Anim8or is certainly able to produce whatever your imagination can devise, the ART renderer being a fantastic addition to the Anim8or base. Of course, things like IK and physics, as well as a quicker renderer, will make it much easier and quicker to bring imagined ideas to life, when they are added in due course.
Your time spent experimenting with the glass material was clearly time well spent, it looks perfect to me! Dull metals are notoriously difficult to simulate well, and they often result in a plastic appearance. I have no real ideas on this other than to suggest having a close look at something like a wire coat hanger, to see how the surface actually responds to light. It may need a fine, brush-like bump map and a reflective attribute, or maybe the glossyreflector attribute with a lowish roughness parameter (less than 200) might do the trick. Your model is well worth the time spent experimenting with this!
captaindrewi:
Great to be taking part.Thanks to Floyd for your suggestions which i did try
but got into problems with over ambitious renders ,i'm to impatient i fear.
Thanks for your appraisal Ensoniq ,i did try what you suggested re reflecting an object in the lens but
got frustrated as i failed to find a position that allowed the object to reflect, i'm sure i will overcome my inexperience and lack of patience in time..
Your piece is exquisite ,the mechanical accuracy and detail are marvellous.
Rather difficult for a newb to crit a master.
The only thing is ,as you've said already, the floor is a bit hard to assimilate.
onespirit5777:
I just made this up - and if they were real they would have to be hollow frames
Thanks for the comp.
ENSONIQ5:
$imon: Sorry mate, I hadn't spotted your post above 'til now. You are quite right about the gold... in my efforts to get the shadow working I neglected a few other points! A much higher Rough value, to reduce the roughness, would have been preferrable. I can't think of another method to produce a shadow in ART that incorporates a "light-thru-lens" or caustic effect, other than baked shadows (or heavy 2D editing). I think the concept could work ok, but needs some tweaking and careful planning to work well. The lens fitment is a bit of a problem. I based these glasses on my own, and the lenses do actually extend back beyond the frame about half a millimetre or so, because the lenses are thicker towards the outside than the inside, thicker than the thickness of the frame itself. I should have put a bevel to the back edge of the lens to make it less obvious... moving away from strict reality for the sake of a better looking image.
Indian8or: I agree, the background is quite blurry (intentional towards the back, unfortunate towards the front). The fault is entirely my own, not Anim8or's, as the texture used in the ambient/diffuse and bump channels is relatively low res.
captaindrewi: There aint no masters here mate, just Anim8or afficionados, and I would rate your CC as highly as anybody's. I agree about my floor, I would have loved to have re-worked it but there just wasn't time unfortunately.
onespirit5777: The impression of heaviness is a good thing, like an expensive bit of bling. It's a great design, and I wouldn't mind a pair of them myself!
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