Artwork > Finished Works and Works in Progress

Suppastar's Models

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Suppastar:
Well, instead of 1000+ topics I will just make one to post them all.

Also the Floor is not part of the model it’s only a display device.

Models
#1
Model: Lowpoly Metal Table
Polygons: 156 (Triangulated)
Texture Size: 512x512

(Modeler's note: How did I do the floor?)

ncl32:

--- Quote from: Suppastar on May 07, 2009, 01:06:33 am ---(Modeler's note: How did I do the floor?)

--- End quote ---

like this... lol

Suppastar:
Very good, But how did you DO the Floor? is it just extruded panels ...or not?

Tell me how you made it and I'll tell you if your right.

ncl32:
well there sir, it is a plane hand made from a bunch of hexagons that i put together, merged points, selected all the faces, inset them inward, then lightly extruded the faces upwards. then I mimicked your surounding design using line paths then i lathed it around to an appropriate size.After this I got rid of the excess hexagons so it would fit in the circular shaped object and there ya go. Kinda simple. Like making a tire kinda.

Either way good work on that table. 156 triangulated polys is good. Low poly work is fun though you have to admit! And how long have you been using Anim8or?

Oh and I rendered mine using ART with the Ambient Occuder attribute. Hence on the clay look of it. That with my own little mat.

Nate/ncl32

Suppastar:
I have been using Anim8or on and off for about 3 years....Although the time I spent seriously working with it is only about 8 months.

Thank you, and good job on the model it matches very well, but your method is pure geometry. while mine is not.


How did i do it?


Two Circular plains with textures and Trans maps!(View the pictures below to know how I did it)


With this setup you can make things look like they are glowing or change the colors on the fly. I set mine up to look like it had just been  extruded to see if anyone could tell the difference or not. Guess it worked :)

BTW: The Bump just smoothes the edges so it's not rough looking.

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