Artwork > Finished Works and Works in Progress

Suppastar's Models

<< < (2/3) > >>

Arik_the_Red:
Yeah!  I thought the floor was the coolest part, too!  The honeycomb pattern grabbed my eyeballs...

(and I can't seem to get them back!)

spicy:
Nice floor and design.
The table looks like a computer hologram thing, its very plain. Couldn't you add some more green lines, to make it look more techy?

hihosilver:
Great trick there!  Saves a ton of polys and I'm sure a ton of time.
I thought somehow it might have to do with transmaps as you can see the intruded section under the tiles appears lighter than the shadows when in the shadowed area.  I would say that's the only downside to the method (and more of a fault of Anim8or's than anything.)

The table appears nicely modeled and textured though.  I'm glad you lightened some of the edges, it gives them a nice beveled effect.
As a side note, for some reason your first image wont show up for me.  It appears as a broken image.

Suppastar:
Thanks both of you!...

@Spicy

I'm sure the same happened to you as it did to Hiho, the first image didn't show up? It's OK, the image with the green lines is the UV Map, just so you could see the edges more clearly.


@Hihosilver

Thank you! It saves about 1-6 minutes of render time on my PC with Full AA.
 Yes, that is the only downside, but it works and if you have no shadows cast on it, it's very convincing!.



On a side note I resent the first image showing the the texture on the model. So only the the picture showing the UV map showed up huh? Weird!


I'm planing on if/when Anim8or gets Normal maps, that I could also bake a Higher poly model on to the low poly. It would make it a lot more convincing then just texture alone.


EDIT: A friend of mine seen the image and asked me if the model was 'fully' modeled. I showed him this image. He thought it was just a rectangle underneath. I'm sure all of you wondered too.



hihosilver:
They're all showing up nicely now!  Well done.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version