Artwork > Finished Works and Works in Progress
high poly hydralisk
lizeal93:
after making the super low poly one i redid the model (first pic) and then exported it to blender (sorry to all those offended) and skulpted it there since i don't own Zbrush. the poly count (since anim8or does not support normals) went up to about 250,000. pretty cool. i have yet t o still work on a suitible texture for the new high res one.
comments welcome. its still a WIP.
Arik_the_Red:
Nice to see you cut loose and have some REAL fun with the beasty! Shapes up very very Giger-like!
Well done, as always!
lizeal93:
thank you very much Arik.
well i started doing some more zerg:
so here is the drone.(87,000 polies) done with the same method( base mesh in anim8or and blender for skulpting)
might try an ultralisk next.
Tanzim:
The drones looking nice, although there should be actual legs and not just a box with legs sculpted out of it like you've done in your drone model, but the rest of the drone looks fine. Are you going to add a texture later?
Why not try doing the Zerg version of Sarah Kerrigan after you finish the ultralisk?
BTW: I'm playing StarCraft again (first game in so many years, I'm not much of a gamer) to get ready for StarCraft 2 :D
lizeal93:
well this drone was from memory so i didn't realize it had legs. anyways the 'legs;' are actually part of the abdomen i wasn't planning on legs. anyways.
kerrigan sounds intersteing and challenging i give it a shot. or try to.
i'll texture them as soon as i figure out the texture painting in blender since it appears to be the only free Zbrush thingy thats actually reallly powerful.
thanks for the comments i really appreciat it guys ;)
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