General Category > ASL Scripts
Using export_obj_plugin.a8s
headwax:
Thanks 3dgeek
I see this gent's having similar problems http://www.anim8or.com/smf/index.php?topic=2470.msg18240;boardseen#new
Hya Lynn,
I do some tweaking in Carrara as it has soft select and the triangulated mesh seems much more complicated and dense unfortunately.
Makes it harder to tweak the uv's as well as Carrara has a tendency to be a bit screwy with them.
:(
Sounds like there aren't (m)any people who have found a need for this export plugin?
Claude:
I understand you have a problem with the Anim8or native obj
export.Not much,I can do about that.
I don't use the obj script,but I might be able to help
if you tell me what is wrong with it.
An example might be useful.I don't know.
If it's needed,make as small as possible.
Claude
headwax:
Thanks Claude that's very kind of you!
I played with some simple stuff today. One sphere UV textured with one texture. No problems getting an ml file at all with obj export!
But when I load up a complicated scene with lots of textures it crashes - I realised that it's probably because an8 is not being able to acess all the textures - just as the person in that link above mentions.
Trouble I am having is that I have three computers with my textures spread around, and even though irt appears I have all the textures available on a mesh (because the materials in the materials list are all correctly coloured - not that rainbow orange and green colour), I have been missing out on my bumpmaps and spec maps etc - which perhaps dont show up as missing in the materials list. ?????
I think this is the problem - all my fault because I have not been a good housekeepr over the last few years as far as texture direcoried go :(
So I will work though that and If I still have problems will take you up on your kind offer.
cheers for now
headwax :)
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