Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #9: Bust-a-Move
Jehovahenker:
Let me reserve a worms character :P
Pincho:
I know who I am doing.
Pincho:
I am trying out the Morph thing. I made a round ball. I made a new morph target and flattened the ball. then I put morph targets none. Then I went to scene editor, and added the ball, and it was round. then I looked for the flat version, but couldn't find it anywhere. So how do I go from round to flat?
I read the manual, and a few threads, but nothing mentioned what to do in the scene editor.
EDIT: OK I found out how to make a bouncing, flattening ball. It's very easy. Now I can make my face animation.
Raxx:
Easiest way to introduce you to it...
Open the Graph Editor and expand the Scene's Timeline. Click on your object with the morphs. You should see your morphs in the Graph Editor underneath the name of the object you selected, and if you expand the object in the Scene's Timeline then you should see the morphs there as well.
Then double click either on the frame you want in the Timeline for that morph, or select the frame and double click it in the Graph Editor, or just double click it in the Graph Editor and type in the number of the frame you want in the "Key Value Editor" dialogue that comes up. Either way it'll allow you to press the "Add Key" button to add the key you want where you want in the Timeline. Then set the value to "1" and press Ok, and that sets it 100% morphed by the time the animation goes to the key. Set to "0" anywhere else and the morph goes back to its original form from that current morph. You can set values in between, or even more than "1" if you want Anim8or to keep those vertices going in the same direction even further than you originally set the morph.
Pincho:
Thanks! Luckily I figured it out, and got a bouncing, flattening ball. I am pleased with this compo for teaching me something new.
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