Artwork > Finished Works and Works in Progress

non Sub-D face template for a future project

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hihosilver:
Beautiful work mate!  Just did a bunch of UV mapping yesterday, finally got to do some texturing today.  Tedious process I must say :/
Looks like you've done a great job though!  Will the UV map be altered with the model, or will the textures just stretch slightly?

BOB_I_Ts:
yes uv is almost like jigsaw re-welding the points back with out seeing the depth having to double check to make sure you weld the correct ones together haha alot patients

im going to keep the map static but i could script the uv cords to morph as well but may cause larger file after i put uv reading into export script the f8ce.a8s jumped to just over a meg in size because export work on any model it go per point instead of generating compressed algorithm

i imagine if anim8or had command script similar to edit>loop cut but instead of edges unweld/detached points script then advance uv editing could be done in anim8or

here is what i mean after detached points script used to cut seams  user create a morph target then ever have another command to unwrap model in 3d with in 0 - 100. grid x,y world space but leave z plane coords then user can re merge points knowing which ones share same depths using left view port then enabling uv tool to generate decal map wella map done delete the morph target leaving model with brand new uv

BOB_I_Ts:
version 8 plugin uploaded & the complete an8 project also can be dled from dev files enjoy

BOB_I_Ts:
i have began to use reference to get best shape possible from the wire cage which i managed to bet below 2000 with out loss of key shape features

reference

face is based on mathematical  PHI golden ratio aka  Marquardt's mask
http://www.beautyanalysis.com/

i was tempted to use da vinci golden ratio body drawing but it only seem to only match tailored lengths not body diameters so i used real flesh reference  ;D from 3d.sk website

3Dgeek11:
It's coming along great, Bob. I can't wait to see it once you're completely done with it. (Whenever that'll be, :P )

Keep it up! :)

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