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F8ce primitive

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Josmic8or:
Whoooa!!  :o  :o  :o  :o  :o  :o
This script can be helpful alot!!
Can't wait for it to be completed!! :)

BOB_I_Ts:
updated script
 
parameters : nose A nose B Nose C mouth A mouth B mouth C jaw A jaw B jaw C
you can edit each parameter by double clicking face or edit each A,B and C as a group using non uniform scale
remember parameters are 0 to 100.% shared between 3 using 100% in all 3 will cause mutation
 
plugin is still WIP

wacky blend:
Great job Bob, you have a lot of time on your hands to make a script like that. 

WB

BOB_I_Ts:
thanks guys
I was known as speed modeller im sure Raxx can back me up on that also technically i only wrote small portion of the script and asl exporter did all technical numbers for me "i did not type in a single coordinates" :o (f8ce is only 1 low poly model with morph targets)

just check trinity export script to see how much time it really takes  ;D the f8ce-dev script is based off trinity apart from it can read infinite amount of morphs instead of just 3
sorry delay in update but training a siberian husky atm but soon as its safe to leave it on its own with out it chewing every thing in sight i will try complete the model

some changes i have been thinking of

~ instead of going from morph A to B to C should i change method into a morph X morph Y morph Z of each region in attribute editor
~ i dont think there is any default-max-min restrictions in attributes !
~ can attributes and controller scripts be linked !?
~ parameter i should leave key facial features as parameters like nose type, lips type,!..skull type fat , thin,smooth angle ect
~ im going to leave out genitalia
~ do nipples class as nudity ?

~i haven't thought about attributes and making them up as im typing just now
brow up/down y
brow narrow/broad x
nose y scale
nose z scale
nose narrow/bloated x
nostril narrow/wide x
nose tip piglet/drooped y
cheek raised / lowered y
cheek narrow/wide x
upper lip thick y
upper lip forward z
mouth wide short x
lower lip thick y
lower lip forward z
chin short /bruise foresight y
chin in / out  z
chin square / round x
jaw narrow broad x
jaw forward/back z effects chin positions to !

shoulder broad / narrow x
should beefed / flat z
chest (ribb cage) y scale
spine curved stiff z
gut flat / bubbled z-x (edge loops set for six pack but !left out for modellers preference to model inset them)
hips x
rear end z
rear end y
crouch !... x region space between leg bulge z droop y
upper leg y
muscle z-x
lower leg y
muscle z-x
ankle x
foot z
upper arm x (!model in scare crow position)
muscle z-y
lower arm x
muscle z-y
hands .... this list may change as problems unseen problems maybe found

~parameter
thin - fat
eye presets unsure how to approach eye editing yet ?
nose presets like we have already
lip presets fine tweek to V shape on upper lip !
smooth angle (mesh properties)

yes you are wright this may take some time haha , ill probably start topic in WIP forum so community can assist in the base models completion after all its intended for the an8 community

wacky blend:
Hey Bob,

I don't know if this helps. I use make human a bit which is similar to what you are doing for this script for Anim8or.  If you take the generic mesh of one extreme and export it to your ASL exporter.  Then run the other extreme through the same way, you would have your 0 to 100%  Thin to Fat.  I don't know if that is a good short cut or not since I don't know much about the ASL exporter you spoke of and I have no idea on the script language.

Make Human can export to OBJ and I don't believe it has a low poly setting.  I currently use version 0.9.1 RC1 because the newer version was missing features I liked.

Wendy

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