Artwork > Finished Works and Works in Progress

sculptris

<< < (3/6) > >>

MP3D:
poly count is not an issue neodelito, If you find your computer slowing down while sculpting then use the poly reduction tool.and keep going, once you have your finished model then export it and use meshlab to reduce the poly count that you can use...

Its that easy..I am tempted to post a few models I have done but this is not the board for that. (or is it?).....

example:
I have sculpted a model and the poly count was well over 800k....I then used the poly reduction tool in Sculptris..and brang it down to 30k polies () which didnt take long to do)..I then moved it to the texturing side of Sculptris and textured it...then I exported it as .obj..then ran it thru mesh lab.. I reduced the poly count from 30k to 8k with very little geometry loss.....I intend to use the high poly model for normal maps in Xnormal..(which is free program as well). then port them over to my game engine with the low poly model......

If there is a will......there is a way...................


MP3D

neodelito:
hi mp3D i use "the poly reduction tool" and don`t like results, but is a Goooood software.. i try to use more time and post..
i try to import one model (made in anim8or and export to obj) and no god news.. meshlab is a very god option i try...
salut..

Arik_the_Red:
I love this program! It's literally just like taking a ball of clay and shaping, stretching, and reworking it into what ever you want. As for poly-count, yes, it does put a lot of demand on that, but there are options for setting it to limit the poly-creation, plus the use of the "poly-reduction tool" is very nice. I wish we had such a tool in anim8or.... Then one could more easily rework subdivided things selectively.

I haven't worked with Sculptris heavily yet, but my only "downer" so far is that it won't work on my mini-machine... but it looks like it is demanding of memory anyway, so no surprises there. Anim8or is likewise a "small in size but big in demands" program as far as memory usage and all goes.

There are some really cool results shown on their forum, with their various competitions, challenges, etc.

I think that using both Anim8or and Sculptris could prove very useful. Of course, Sculptris is based wholly on triangles, and I know how critical folks are of that...

I also saw that the program developer made some sort of texturing program to use in conjunction with Sculptris. I haven't checked it out fully to know if it is compatible with anim8or exports, but that might be something to look into soon, as well.

hihosilver:
It's true triangles are often frowned upon, but in truth it depends on the situation.  Most times quads are smiled upon because of subdivision objects which require good edge loops.  This is also very important in animation and the way muscles and joints deform.  To be honest, with still objects, the topology doesn't matter at all as long as something looks good.  The end product is always what matters, it doesn't really matter how you get there (as long as you don't steal others work!)  The interesting thing is, games for example use only triangles because they're what game engines process.  3DS Max actually works with triangles, but it hides this often and often treats the two triangles as quads.
In other words, triangles are perfectly fine in particular situations.  The thing is, being an organic modeler I wish it had some kind of a retopologize tool.  Perhaps a free one can be found somewhere to add to the program.  Still, it's an awesome looking program and I'll certainly be playing with it!

rellik420:
mp3d (i think) mentioned meshlab. ive only looked at it but it has a retopology tool. i havent used it and really dotn know what it is but i think mesh lab is the key to incorportating other programs with anim8or. my main point on starting this thread wasnt to throw out a bunch of other programs. it was to figure how to use anim8or with those other programs. i still want to rig pose and render in anim8or i just wanted to expand myself in the 3d world. anim8or is still great but it just doesnt have everything that is used in making 3d animations and the like.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version