Artwork > Finished Works and Works in Progress
sculptris
rellik420:
well i think sculpting is alot harder than it looks. i was kind of just tinkering and it looks like it would take alot of work to make anything look good. but theres no way that u can morph there is way to many verts. so im trying to rig the face. what i might do is just rig the morphs seperatly. but it will get extremely complicated.
can you make a figure into an object? that would actually work if u can do that. i can just attacked the seperate heads to my body poses. anyway here is what i rigged up (sloppily).
hihosilver:
Often times sculpting programs like zbrush or mudbox are used to create normal maps or bump maps for lower poly objects (this is even true with higher poly models, because the details are so small.) Do you know if the program is capable of exporting a normal map or bumpmap?
MP3D:
rellik420...you have to use mesh lab to reduce the poly count...and sculptris has a poly reducing tool in the program and does a great job as well. use the reducing tool in the program first then export it in to mesh lab to clean it up....I have been using this program for awhile now and once you get use to it ( IMOP) there's no turning back to a poly modeler for organic models..I love the software and the best thing is no more un wrapping a model for UVS...WOOOOHOOOOO!!!!!!!!
I have tested the models exported in some programs i have to make sure they will work in my game/ movie. This includes
poly count, texture quality, rigging/ weighting and animation. And all came out perfect.
With any new software you try there is a learning curve.
also this software is best for organic models..you can make non organic models but with more work. It is best to model non-organic models using anim8or ( thats my opinion )
MP3D
Arik_the_Red:
Oh wow! Well, I just watched the trailer on the software's site.... and I gotta try this! I have several things that I have wanted to model in the organic theme, but just can't quite get going with anim8or... this might be great for that...
neodelito:
nice gui, but only problem i have is the polycount.. is so big..
but is free and have a nice future..
(waiting for develop)
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