General Category > General Anim8or Forum
Making a ring help!
ENSONIQ5:
Hihosilver: Nice, wouldn't have thought of that. I would create a cross section of the ring, using a stretched n-gon or manually drawn polygon, shift it off the axis of rotation, and lathe it. Quick and simple. You could also create an extrusion from the polygon and then use a bend modifier to curl it up perhaps, in much the same way a ring is made in real life. I dunno, I would have to experiment with that.
hihosilver:
Ensoniq5: About the curling method:
It is possible, and it's been done before. I haven't heard about it being done for rings, but that's one way of making a tire with treads. Some people model one flat section of the treads, then copy and paste in a long line, joining the solids and merging the points. Then they use the bend modifier (you have to be very exact) and create a bend of 360 degrees. They then merge the points where they meet, and have perfect treads!
headwax:
Alternatively:
:) :) :)
Make a cylinder of the appropriate dimensions.
Convert to mesh.
Select top and bottom faces (caps)
Indent faces.
Hit bridge command (= button)
Subdivide.
Voila.
Mind you a cylinder is predefined primitif so you should not really use it....
phantom king:
ooo so many solutions :D, ill try them all out and see which fits best! Thanks guys! :D
benzjie:
Or build primitives....Ngon create your ngon...Ctrl C Ctrl V..make the copy a bit smaller ( scale) Join Splines...Fill.
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