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Making a ring help!

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ENSONIQ5:
Hihosilver: Nice, wouldn't have thought of that.  I would create a cross section of the ring, using a stretched n-gon or manually drawn polygon, shift it off the axis of rotation, and lathe it.  Quick and simple.  You could also create an extrusion from the polygon and then use a bend modifier to curl it up perhaps, in much the same way a ring is made in real life.  I dunno, I would have to experiment with that.

hihosilver:
Ensoniq5:  About the curling method:
It is possible, and it's been done before.  I haven't heard about it being done for rings, but that's one way of making a tire with treads.  Some people model one flat section of the treads, then copy and paste in a long line, joining the solids and merging the points.  Then they use the bend modifier (you have to be very exact) and create a bend of 360 degrees.  They then merge the points where they meet, and have perfect treads!

headwax:
Alternatively:

:) :) :)

Make a cylinder of the appropriate dimensions.
Convert to mesh.
Select top and bottom faces (caps)
Indent faces.
Hit bridge command (= button)
Subdivide.
Voila.

Mind you a cylinder is predefined primitif so you should not really use it....

phantom king:
ooo so many solutions :D, ill try them all out and see which fits best! Thanks guys! :D

benzjie:
Or build primitives....Ngon    create your ngon...Ctrl C   Ctrl V..make the copy a bit smaller ( scale) Join Splines...Fill.

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