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TheRetroZombie:
Hello, its been awhile since I've been on these forums. I was just messing around and trying stuff. I made this character thing. It doesn't have any bones because I haven't found a proper and simple tutorial on how to skin.


Here is also 2 moprh targets.

johnar:
 Hello there RetroZombie. :)

 Cool dude. Nice morphs. The model needs work, but has potential.
 Probably most importantly would be that 'the legs and feet are too close together, which will make it near-impossible to skin anyway.
 Skinning: The art of attaching model to bones.
 So, 1st thing, after fixing the legs, is to build a skeleton.
 Section 5 of the manual covers the figure editor. Ignore building the bird, because you are dealing with 1 object, and not a number of different objects attached to thier own seperate bones. (which is what the bird tutorial is about).
 Just concentrate on the parts titled 'Building a skeleton', 'Flexible joints' and 'skinning'.
  Read the skinning section, but use the 'painted weights' option, rather than the eggy shaped oval thingys.
 That'll all be a good start.
 Lets no how you're going. Glad to help where i can. :)

rellik420:
u can also use the wieght brush tool. i find that much easier than skinning. but its to your own preference. all u do is paint the the vertecies.

johnar:

--- Quote ---Read the skinning section, but use the 'painted weights' option, rather than the eggy shaped oval thingys.
--- End quote ---

 Relik.  The weight brush tool is actually just another method of 'skinning'. ;)

bryananthonydgm:
This looks good.
I think you should follow johnar advices.
It would help you make a good bone structure for you character :)

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