Artwork > Finished Works and Works in Progress
lamp
Arik_the_Red:
Lamp for a project. Just a minor detail of something bigger. I always liked these sorts of lights.
EDIT - Testing a hallway tunnel sort of scene...
cooldude234:
It looks awesome, I love using small detailed objects like that, but may I suggest something... Use a small texture on it, it will add a lot more to it and make it look twice as better.
Arik_the_Red:
Thanks, dude.
Will have to think on the texture idea... not sure how much I should put into that particular detail with that particular object.
I was playing with lighting, and put two lights in, locating them where two of the lamps are, but seemed that only one light was working and the other simply non-functional. Soooo, I ended up deleting the lights and re-adding them... and it's working now.
So far, I have 2 lights here, installed to test the effects...
Also, I decided to take the brick pattern I made and make it gray. By the way, the brick pattern was from one I had taken a photo of myself and then modified in GIMP... Attached in original, then brick-color modified, and gray-color modified, for anyone wanting to mess with it. The original images was of sidewalk bricks downtown in the town I live in. I went on a texture and such shooting spree one day and got all sorts of images I am slowly converting into texture use.
cooldude234:
It looks like its coming alone, is this still the same project as the spcae one based off of that tv show?
oh and ADD THE TEXTURE, you actually dont need high poly for detail, most of the times its all in the texture, trust me. I made a gazillion textures for my games in cre8or. Since high polly models really slowed down my game I allways make them low polly and add a highly detailed texture. Most people dont understand the importance of the texture.
Heres a picture of my game, those buildings are nothing to do with poly, it's practically a box.
Arik_the_Red:
Since the lamps are pretty much drowned out by the brightness of the light, I think a texture would be somewhat useless, woldn't it?
Here, I got all the lights in place, a bit of tweaking the light details... Seems to work well. Now I can detail it out more... some doors, more wall details (conduits, etc.)...
One thing that's a bit mucked up, is the high level of shadow at the base of each lamp.
As for the project in question... Yes, it's tied in with an aspect of the Corporal Cosmic project, though really the thing I'm working on here could well be its own storyline/project/video game if I ever got a team together to work it.
By the way, dude... do you use Windows Messenger? You're welcome to add me.
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