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A problem causing me some grief.

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commandox20:
Hello! I have been using anim8or for several years now, and even completed a movie using it some years ago (used to be on youtube but I have since taken it off as it is not the best I could have done.)

Currently, I am in the process of making another movie of sorts, and well, I have had this issue with many of my meshes, often it pops up on cylinders, or spheres where I have "regrouped" part of it in Milkshape 3D to apply one texture to one part, and another texture to another part.

The result is usually these "lines" acrossed the actual mesh lines. Currently im working with a certain sci fi monster, and it has a particular smoothness to its head obviously... Welll, some rather UGLY lines are appearing while im trying to take a look at the texture (and thusly work on bump maps/spec maps). I've tried subdivision, i've even tried joining the solids, nothing seems to work, and it only appears like this in anim8or:



Thanks in advanced guys!

Kubajzz:
I've got three questions:

1. Have you merged the points properly after joining solids?

2. Ok, you have merged the points properly... Aren't there some faces inside the model so the edges would be part of more than 2 faces?

3. Aren't the edges properties "creased"? (doubleclick the edge and select "smooth" in the dialog box...)

It would help if you posted a wireframe screenshot when the edges are selected (in point mode) - if you select the edges, the color will say a lot...

I hope it helps...

commandox20:


Heres the wireframe selected. Its two parts with two seperate textures (The matierial settings are identical) I've played with the smooth angles, and that seems to smooth everything but the ugly bits out.

I've fiddled with the smooth/creased/rounded function and it seems to do absolutely nothing. Im rather lost on this problem.


Edit: I did try merging some of the points, and that did seem to smooth out a few of the areas a little, however the split point between the two "parts" is still seamed, and I dont know why. I can SEE why it might, but it doesnt make sense, i've had segmented models before without this... and in milkshape these edges dont appear AT ALL. Very odd.

Edit2 : Ah Yes. Connect Edges, now that makes sense. I was always a bit afraid of that one assuming it meant "snap together" and that i'd end up ruining the UV map. It seems to be resolved now!

Heres a pic :


Thank you a bunch!

Kubajzz:
Do you still have the object divided in two (or more) parts? If yes, you will never get a smooth surface...

You have to make one connected mesh in order to get a smooth surface... so...

1. Select all the parts and click Build>JoinSolids
2. Select the points where the former meshes "touch" each other (use drag-select tool) and click Edit>Merge Points (or Ctrl+L), click OK; if the structure of your model changes (some points disappear), click Undo and merge points again with lower number in the dialog box.

Now it should be smooth...

commandox20:
Well it seems just by connecting the points without joining the solids I got rid of most of the ugly.

Thanks for your help, I was really beating my face in over that (see above edit for more info)

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