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A problem causing me some grief.

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RudySchneider:

--- Quote from: commandox20 on March 18, 2008, 06:11:31 pm ---Well it seems just by connecting the points without joining the solids...
--- End quote ---

Just out of curiosity, how did you go about that, as points won't inherently "connect" with one another unless they are part of the same (solid) mesh.  Unless you mean that you somehow made the points occupy the same coordinates.  In either case, I'm still curious.

hihosilver:
It looks to me that some of the edges aren't properly shared.  Any green edges mean that only one face is connected to the edge instead of two.  This means that for some reason you have overlapping edges.  To fix this you can simply delete one edge, though you may have to delete points instead, then reconnect them and fill the holes, making sure that the edges turn white.

Edit:  People got to it before me, but that's still an explanation of the reason for your problem.  Joining points is proper for fixing it because the points that are overlapping each other are then merged together, no longer overlapping, but connected.

commandox20:

--- Quote from: RudySchneider on March 18, 2008, 06:27:22 pm ---
--- Quote from: commandox20 on March 18, 2008, 06:11:31 pm ---Well it seems just by connecting the points without joining the solids...
--- End quote ---

Just out of curiosity, how did you go about that, as points won't inherently "connect" with one another unless they are part of the same (solid) mesh.  Unless you mean that you somehow made the points occupy the same coordinates.  In either case, I'm still curious.

--- End quote ---

Well it turns out I was wrong, the point at the center did not fix, it was just the position I put the model in and I got all excited, I did indeed have to join the solids. The problem with that is that it works off two seperate matierials, and there have been times when Anim8or bugs out and "unassigns" the textures... and then it becomes rather impossible to reassign the textures to it proper.

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