Artwork > Finished Works and Works in Progress
1963 Chevy Nova SS
ADSohr:
I've been building this model as a favor for some people that moved away, so that he can see his beloved car while he's away.
I only have a picture of the wheel for now. The file I posted is the latest version so far. Unfortunately it will not load. I tried to fix some points on the front fender that got messed up, and now it won't open. Could someone could fix it for me and let me know how to fix it in case it happens again? Thanks.
ENSONIQ5:
First of all, nice looking wheel, I particularly like the detail in the tread. I have corrected the file (attached), there were a few faults with the face coords in the 'Car' object. Some of the coordinates were negative (I have switched to positive) and there were a couple of hugely out of range coords which I guessed a new figure for. Check all the 'Car' object meshes for odd looking faces, it would be a good idea to remove the faces and re-fill.
ADSohr:
Thank you Ensoniq5. That saves me quite a bit of modelling. I need to learn to keep backups often. :P
Even with all the detail in the wheel I still tried to keep the edgeloops nice. There's lots of practice for complex edgelooping in this model.
ADSohr:
A render of the car.
I'm afraid that I cannot join the trunk area with the body in the "car" object. When I select the two parts and then build>join solids, Anim8or immediately closes and shows the "Anim8or has encountered a problem and must close" window. I am also having a hard time finding the problem faces, none of them have been deleted.
EDIT
Actually I cannot join the body of the car to any object.
ENSONIQ5:
Hmm, that was an odd one. I removed all the faces from the body and trunk meshes, but when I re-filled the holes after selecting all edges a few faces just wouldn't map properly. I had to individually fill each hole, though I don't understand why this worked! I am afraid I don't understand enough about how Anim8or generates faces to understand the problem.
There were also a few points in the Trunk mesh that were duplicated, which resulted in malformed edges, I have corrected these and restored the mesh. This can happen if merging points in two meshes without removing edges that would duplicate as a result of the join. Such duplicates would require 2-sided polygons, which cannot exist, so the mesh is broken at this point (ie the points do not merge). This can be difficult to spot, since the points are in the same place in all axes and the mesh looks contiguous. In any case, the attached file seems to be ok now, at least joining the car body and trunk solids works without crashing Anim8or.
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