Artwork > Finished Works and Works in Progress
1963 Chevy Nova SS
ADSohr:
Wow, I never would have caught that. I sometimes do merge points when the faces look strange, but there was no indication of a problem other than Anim8or crashing.
Thanks for looking at it again.
ADSohr:
Sorry for the double post.
The fixed file is working correctly, thank you Ensoniq5!
I've got some progress, the whole front of the car has been modeled except for interior and undercarriage. The back is coming along; I will be done with that soon. After that I plan on doing an interior, a simple engine, and make the underside.
ADSohr:
A few small changes.
The whole car(with high res wheels) so far has:
68,430 points
133,333 edges
67,305 faces
Without the wheels it's only:
3590 points
7069 edges
3433 faces
One tire alone has:
16,210 points
31,566 edges
15,968 faces
Since the tires are so massive I made a new tire that has only:
4746 points
9236 edges
4774 faces
I lost all the nice detail, but sometimes it's necessary. :'(
ADSohr:
Wow, quadrupal posting! :o
Another small update and a question.
Here's a new render. I've modified the roof alot, lowering and widening it to make it a more proportional. I also have the correct body color of the real car this represents. Some body work and such for shading and authenticity. I have also made an interior that still needs some work.
Lastly, if someone who knows how to make good realism renders could point out about what settings I should use to make the car look it's best, that would be great. It would be nice to get some kind of reflections in there without having to make a complete environment in Anim8or. I'm thinking either a cubemap or a sky globe would work.
I'm planning on compositing this car into a picture, does anyone have tips on getting the perspective right or getting the right shadows under the car? Anything along those lines.
MeepII:
If you want reflections of sky, for one of my city scenes (that I made in 5 minutes) I used a background panorama.
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