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How the heck do I round an edge?

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im not a people person73:
i thought of this just now, select faces>detach faces>select detached segment>subdivide>con. mesh>join solids>drag select point>merge points.
haven't tested that yet but the lovely undo button comes in handy if you dont want to use that method.

falloffalot:

--- Quote from: hihosilver on March 19, 2008, 05:11:40 pm ---With floyd's method you could then use edge properties to make the rest of the edges you want sharp, but that could take a while.
I'd advise just cutting more edges between the two edges you want smoothed, you can then reposition the edges to get a smooth curve.  Once there are a few edges in-between, the low smooth level will effect the faces with the smaller curve.

--- End quote ---

Thanks, I have done this in the past and thought there may have been an easier solution.

Kilminster:
What I usually do may not be the easiest way, since it isn't fully automatic, but it gives fairly good results. I bevel the edges I want to rounden once or twice.
Like this:


This is how I got it:



Of course the corners are usually a problem where I have to do finetuning (that's why it's not fully automatic). And very non uniform shapes are a problem as well. There you have to create help lines so that the faces sharing the edge that is to be beveled have about the same size. Otherwise the angle of the new faces will not look good. Despite that it still gives rather good results without increasing the poly count elsewhere in the mesh.

Hope this helped.

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