Artwork > Finished Works and Works in Progress
The most horrid, disgusting thing in the existance of planet earth
Water Music:
Ah, excellent. Renaissance for me.
In the very rare instances where I've rendered from Anim8or I've just saved each frame as a bitmap and then reconstructed in a video program, like movie maker. The real question is if you render a still from Anim8or do you get your diminished colour, or do you only get that in your video? That should tell you where the issue is.
CoriDavis:
Just video. but I've never tried the other video selections. Would it do any good to render "full frames uncompressed" and deal with the humongous file size it supposedly gives?
CoriDavis:
Here's my first test render for the 10-second portion of my part in the video.
http://tinypic.com/r/2cqloch/7
Any suggestions to make it better? I already made my character turn around slower and more realistically since I rendered this. Any other suggestions are welcome before I render the final clip for the video with its massive time rendering huge resolution in antialiased. By the way, does the codec increase or decrease file size at all?
daniel99:
It is not the horrid, looks ok.
It's a good try, man. And it is funny.
So, i like it.
rock on
Raxx:
Not bad CoriDavis, I like what you've got so far.
The only real crit I have at the moment is the camera's (lack of) fluidity, especially when it's making its way under the main boom. Try to smooth the transitions a little bit, and in the end I think some subtle camera shaking/wobbling would be more effective when it freezes on your face looking at the camera. Maybe alternatively, have the camera swaying up and down with the boat swaying in the waves at that last segment.
If it's not too hard, you could also try giving the flag a less linear rippling effect, and more diagonal due to the weight of the end of the flag pulling it downward (like in this vid: ).
Your "avatar" has a lot of character to her, I especially like it when she faces the camera, so good job!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version