Artwork > Finished Works and Works in Progress

The most horrid, disgusting thing in the existance of planet earth

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CoriDavis:
lol! privateering, nice.  Anyway, here's my walk cycle that took me 5 times of re-rendering to finally get it "as good as it's gonna get" I actually ended up moving the arms to my sides instead of having it outstretched the way it was. it was nearly impossible to get the arms to move right when they were in that position.
http://tinypic.com/r/110zk7c/7

Arik_the_Red:
Looks good.

Have you looked at johnar's old walk cycle?



He has an extra factor which has an extra up and down bounce to it. It means having two extra bones to start from the root, that bounce up and down sort of like scissors. It creates that extra illusion of walking motion that makes the entire figure look completely animate, so that the body and head don't appear static and unmoving.

I did some work with it awhile back, and, while I didn't get the thing finished due to a loss of work (computer death)... I did get some decent result with a goblin I was toying with...
 

My guy's showing a number of flaws that I didn't get to work out due to the file loss: arms remained inanimate, he leans back and sways a bit, his left foot's inner toe didn't get weighted with the rest of the foot, and there is a little skipping limp... because I didn't polish it off... 

CoriDavis:
Hmm, I saw the video, and that does look like a good ide, Ii might think about it. Of course my figure already has too many bones to count, lol. Anyway, here's my morph target and hair movement test

Water Music:
Arik has the right of it.  In longsword, cavalry, or 3D animation if you stop moving you're dead.  Everything should always be in motion, even if just slightly, or it looks off.  Your facial expressions are quite good, though.

In addition to Arik's comments I'll add that ne'er-do-wells back in the day would buckle their swords loosely about their waist; making them flop about dramatically to bring attention to the fact that they were packing, and therefore were not to be trifled with (hence the term swashbuckler).  If you've never walked around with a sword on your belt you can believe me when I say they usually move quite a bit and have a definite impact on your stride.  You will bounce up and down a little, but not as much as when you don't have a sword.  To compensate for this you will either swing your hips and shoulders more (causing your sword to sway) or you'll keep your left shoulder and hip a little more forward and point your right foot a little more to the outside to keep an even stride.  Sorry if that's TMI.

CoriDavis:
Yeah, for the sword part, I noticed that. I actually have walked with a sword (I do colonial reenactments, the model is actually based on my cosume) It's just I have it on the same bone as my hips which I guess I could make movable. It's not too late.  I actually just started the first part of my official clip for the video project which I had to leave my computer on overnight to finish, hehe. 
I still haven't put it in that codec yet that it needs to be in, if I can ask, What does it do? and also, my colors when I render seem to be awfully diminished, like I turned it into a .gif or something.  Is there a setting I can change it to so I can fix that? I use Microsoft Video 1 which might be the problem, but most of the others I try I get some error message and it won't work.  I might end up re-rendering this part anyway because my camera seemed a bit off because of the resolution size I set it to for the requirements.
http://tinypic.com/r/ju6zwk/7

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