General Category > ASL Scripts
BVH File Import into Anim8or
rellik420:
can u export the bvh 2?
NickE:
I have attached an updated version of the BVH Import program. It automatically adds a bone to attach a single mesh. This bone is called "0_object_bone". When in Figure Mode, if you click on "List Items" button, it will be the first bone in the list. Click on that item in the list to select it, and then do the "Build>Add Object" to attach the mesh to this "root" bone. Then it is just a matter of weight painting.
The program is also a little bit more intelligent about keeping the axes from flipping. It doesn't always work, but it is a lot better.
Feedback is always appreciated.
neodelito:
UPDATED!!! i target your error...
all export using ","....
ex. 0,2323 <--- this is the error cause..
Correct 0.2323 <--- ok.
1.- Open an8 file in notepad
2.- search and replace all "," for "." in anim8or file exported and...
3.- works fine.. ;)
WOW! nickE you are..
Edited...
Extreme useful tool..
but i have error..
1. Bvh file to convert: C:\Documents and Settings\admin\Mis documentos\chinesemartialart.bvh
2. an8 file output:C:\Documents and Settings\admin\Mis documentos\test.an8
3. click in convert..
4. open in anim8or and....
Error :P
title. "just so you'd know" : "Error readyng file"
where i can get "vb runtime libraries"
captaindrewi:
Had a brief go.importing a random cmu bvh.
worked fine.
lppena:
Thanks Nick. Haven't tried it yet, but me being the pack rat that I am I got both anyways for possible future use. Leroy.
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