General Category > ASL Scripts
BVH File Import into Anim8or
daniel99:
Your guy seems kinda happy, captaindrewi :)
I usualy set key every frame to be sure the movements are as natural as they can be, avoiding strange behavior.
BTW. I made some animations, and the project file is 40MB, with converted bvh file and my character. But I must say it looks amazing.
Navek:
wow, this looks awesome, cant wait to try it! just wondering though how would one go about making a bvh file (what kinds of motion capture equipment/ software etc. would be needed)? if any one has any tips they would be much appreciated.
captaindrewi:
bv hacker might help.http://www.bvhacker.com/in that once you have a bvh file ,you could edit/set it up it any way you want.there are links to free bvh files at bv hacker site.
i have played with 'bvh 2 an8' and have managed to import a number of bvh files successfully into anim8or but
how can one attach an object so that upper and lower body parts are influenced by the skeleton?
as one can't attach objects to the root bone
UPDATE....i have had my memory jogged now....'insert bone' above the root...via 'build' in the top menu bar.
daniel99:
Yes, you're right. Unfortunately, you can not attach one single mesh to the skeletton. I made a few animations, but my character was a robot, so this solved the problem. I attached each member separatly. When it comes to one single mesh, it is a problem.
Maybe NickE can help with this problem.
captaindrewi:
Dan a single mesh seems to work....after adding the extra bone to the root i added a 'bob it figure' to it and organised bone influences pretty quickly.
Roughly arranged but functioning.
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