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Anim8or Crashes while loading texture... GRRR!!!

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daniel99:
Hi, friends.
I have a question. Do you know what is the largest image anim8or would load as a texture. Almost everytime I try to load a 6800*6800 texture, anim8or crashes. This img is too big? The problem is I need huge textures for this new project. It seems it crashes 4/5 times.

Thanks.

odp04y:
You could try reducing the size of the texture, or if your project already has lots of textures, etc. that are using up a lot of memory you could try loading your texture into a blank project and see if that works.

floyd86:
I belief 4096x4096 (4k) is the maximum texture size, but it also might be 2048x2048 (2k). I can also try to make the texture tiled and reduce the size.

ADSohr:
I'm not sure if UVmapper or Anim8or can do it (I've never tried), but it is possible to UV map a model so that it spans 4 separate 2048x2048 maps.  That would, in essence, give you a 4096x4096 map.  This must be a very detailed model if it needs such a large texture map.  I've never gone over a 4096x4096 texture map on a model.

daniel99:
Thanks guys. I found a solution. I loaded the wireframemap texture, save the project, and I continued to make the texture. When was done, the project loaded the finished texture. Yea, it's easier, less stress if the texture is alreay in the project, and modify it on the way.
I have discovered another ..."problem", if I can call it this way. I have another project, with a 3d environment. On my laptop, the texture looks pixelate, but on the desktop computer, it look perfect. The reason could be the laptop configuration ?

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