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WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)

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cooldude234:

--- Quote from: cre8orexpert on February 26, 2012, 03:24:49 pm ---Hey dude, here's an great resource for learning matrixes (rotation,translation,scaling,transformation,frustum,etc):

http://clb.demon.fi/MathGeoLib/reference.html
--- End quote ---

Right, so I was looking at that, and I didn't get what I needed from it.
Basically, what I'm trying to understand is how to apply a matrix to a high poly model.
Every example/tutorial I come by is only applying it to one polygon only, when I'm needing to apply it to 100's and 100's if not 1000's of 1000's of polygons.
So how would I do that, leaves me with a ?

cre8orexpert:
Hmm...Have a look here:

http://content.gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System#Rotating_a_bone

I'm not sure it will help, but it's quite hard to find an decent tutorial for opengl about this things.

PS: (i'm stuck at this too :P).

cooldude234:

--- Quote from: cre8orexpert on February 27, 2012, 03:58:25 pm ---PS: (i'm stuck at this too :P).
--- End quote ---
Well at least I'm not the only one, and I seen that article before.
It mostly just goes on about the hierarchy system of the bones and making functions with them, which is incredibly easy.

Also the tutorial doesn't have to be opengl relevant, as long as you know how to use opengl you're good, which I do. Basically I'm trying to work out the math, rotate a huge set of points around a point, then I can take that data and I can go into a loop to get all the point data and render them using opengl.

cre8orexpert:
I'm working on an solution here, i will post it later.

cre8orexpert:
Here's it, all it does is rotates all points in array by an pivot at center (left-click mouse to see effect).

PS:It screws everything as always :P.

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