Artwork > Finished Works and Works in Progress
new character developement
siragin:
I haven't posted any work here in a while so here we go. His name will be turk. any advice or critiques are welcome.
siragin:
finished with his arms and legs. next up is the head.
$imon:
Hey, good to see you're posting a new project!
What kindof character are you going for? obviously something muscular..
In either case I think there are a few points you can reshape on the body to make it look like a more believable creature.
first off the lower half of the legs and feet look very disproportionate and a bit strangely bent. Imagine where the bones would be and how the muscles would form around it.
The chest area could also use some work, as the muscles seem to run a bit strange at the moment.
Even though youre not modeling a human, it is often useful to keep the human figure in mind anatomy-wise, so that the character stays believable;
http://wiki.polycount.com/CategoryReferenceAnatomy?action=AttachFile&do=get&target=loomis_orthomale.jpg
Take your time to refine it if you can, it will make all the difference in your work.
Good start & keep it up!
siragin:
yea I still have some work to do on him. He is going to be my version of a turtle. Right now im just working on his base mesh then I will import itinto sculptris and work on it further.
siragin:
Finished with the base body. NextI will take the model into scupltris and try to model in some detail. I never really did anything in sculptris so this will help me learn it.
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