Artwork > Finished Works and Works in Progress
Stocking
Airedale11:
I tried making a model of Stocking from Panty & Stocking with Garterbelt (an anime).
This is what Stocking looks like in the anime:
and this is my awful attempt at a 3D model of her:
Thanos:
No, no, don't call it awful. An attempt is always a good attempt.
The main difference between the drawing and your model is that the drawing has sharper corners at certain points, namely, the nose, the tips of the feet, the corners and the middle of the tied ribbon behind her head, the chin, the end of the neck, err, the lower end of the breast, the back end of the shoes, the hands (if you plan to make the fingers you'll need to make them flat & square), the ears and maybe some more.
If I'm guessing right, you have converted the mesh to a subdivision, and in this case, the approach is totally different from the standard mesh case. You can always revert from subdivision back to mesh (by lowering the detail to 1 and converting to mesh), but, since subdivisions look nicer (personal opinion :P) you may want to stick with them. If so, when adding sharp corners to your model, keep in mind that subdivisions tend to make sharper corners near the areas that points are close to each other. I hope this will help enough.
Please surprise me with an update. :)
CrashDrive:
Nice job. I like it.
No model has to be 100% accurate to be good.
It all depends on far you want to take it. You've got a good
starting point if you decide to add more detail.
Airedale11:
--- Quote from: Thanos on September 11, 2012, 07:21:36 am ---No, no, don't call it awful. An attempt is always a good attempt.
The main difference between the drawing and your model is that the drawing has sharper corners at certain points, namely, the nose, the tips of the feet, the corners and the middle of the tied ribbon behind her head, the chin, the end of the neck, err, the lower end of the breast, the back end of the shoes, the hands (if you plan to make the fingers you'll need to make them flat & square), the ears and maybe some more.
If I'm guessing right, you have converted the mesh to a subdivision, and in this case, the approach is totally different from the standard mesh case. You can always revert from subdivision back to mesh (by lowering the detail to 1 and converting to mesh), but, since subdivisions look nicer (personal opinion :P) you may want to stick with them. If so, when adding sharp corners to your model, keep in mind that subdivisions tend to make sharper corners near the areas that points are close to each other. I hope this will help enough.
Please surprise me with an update. :)
--- End quote ---
Thank you for the critique. :) I will try sharpening the corners of some of the parts.
Could you maybe tell me where I can lower the detail?
Edit: I should show you guys my first two attempts at a Stocking model before I made this one. They're hilarious.
Thanos:
It seems you exercised before making the third model, I see constant improvement.
--- Quote --- Could you maybe tell me where I can lower the detail?
--- End quote ---
Do you want to edit it as a mesh or as a subdivision?
If you want the mesh way, double click on the subdivision. At 'divisions' set 'working' to 0. (not to 1 - my mistake :/) Then convert to mesh.
If however you like subdivision modeling, leave it as a subdivision, go to point edit mode and you'll notice that there are points showing how it would be if it was a mesh. By editing these, the subdivision changes shape.
Let's make her lovely. :)
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