General Category > Anim8or v0.98 Discussion Forum

suggestion:morph targets in the sequence editor

<< < (2/4) > >>

johnar:
 DeepThought. Obviously i wasn't thinking.  ::)  Was just about to start a new an8 file with 'springy'. (WIP forum), and thought  'oh, I cant just import his bounce sequences, coz they use morphs in conjunction with bones.'   :-[
 Yea, it took me a while to get the mixture of rig movement and 'morph strength' right, and it is a bit disheartening to have to sort them out again.  It would defineately be good if they came with the imported sequence(s).

 If having morphs available in sequence mode required too much code or something, i wonder if possibly the sequence could be exported from scene mode.?
 The sequence keys are there, and the morph keys would be there as well. Its not like exporting a whole scene, but rather, just the sequence keys AND morph keys. (and possibly figure).
 That would possibly be a good plan, and although you still couldn't access morphs in sequence mode, you could add them in scene mode and then save/export the modified sequence from there.
 Possibly, to re-use, you would have to import that sequence directly into scene mode, for the morph keys to be recognised. (because they wouldn't be recognised in sequence mode.
 The mind boggles....oooh,.......... i like it !!  ;D

Deepthought:
It would probably just mean adding the morph code from the scene editor to the sequence editor. They probably share a large amount of code anyways.

cooldude234:
actually I think it should be the other way around, add bone manipulation and the sequence editor to the scene editor.

Deepthought:
What, just merge them?

johnar:

--- Quote ---add bone manipulation and the sequence editor to the scene editor.
--- End quote ---

 Well, bone manipulation is already in Scene mode, and sequences can still be made in Scene mode as well, just not saveable or exportable as sequences. (but copy and paste-able).
 Having sequence mode seperate from scene mode is excellent. (and saveable). You can concentrate soley on the figure and sequence, without everything else in the scene muddling things up or getting in the way. I agree totally with deepthought.  "The problem is not being able to use morph settings in sequence mode."

 I still think there might be hope in earlier suggestion:


--- Quote --- if having morphs available in sequence mode required too much code or something, i wonder if possibly the sequence could be exported from scene mode.?
 The sequence keys are there, and the morph keys would be there as well. Its not like exporting a whole scene, but rather, just the sequence keys AND morph keys. (and possibly figure).
 That would possibly be a good plan, and although you still couldn't access morphs in sequence mode, you could add them in scene mode and then save/export the modified sequence from there.
 Possibly, to re-use, you would have to import that sequence directly into scene mode, for the morph keys to be recognised. (because they wouldn't be recognised in sequence mode.
--- End quote ---

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version