General Category > ASL Scripts

PHUR v1.4

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johnar:
Aaaaah... :)
 Houston, we have effects....
 Nice one Raxx
 Thanks.    :)

Josmic8or:
Raxx you're awesome!
Gonna try this soon!

Raxx:
So, before the Bunny & Squirrel project, I was satisfied with where PHUR was. But then the project started somehow, and then $imon started suggesting things and we realized other things needed to be implemented...so a week later I finally have (almost) all of the features installed that we were talking about.

v1.4 Released!

New Features:

* Combs now have falloff (blending) for all of its parameters
* Combs can influence length and radius
* Strand Falloff name changed to Strand Shape
* Direction name changed to Influences
* Sink Multiplier parameter replaced with Divide Texture parameter
* Divide Texture feature: Allows multiple textures per PHUR shape
* Combs can favor one texture over the others
* Long strands caused by combs automatically get their Y Divisions adjusted
* Attributes now in effect:

* distributionQuality
* sinkMultiplier
* minLength
* minRadius
* lockRadius
* lockYDivs
* paddingMultiplier
* Complete Documentation
I slaved for (3) days on this documentation! Read it before you use the PHUR script or ask questions!

The download is attached to the first post. Hope you guys find a use for it!

cooldude234:
I forgot to mention this suggestion to ya raxx,
could you please make it possible to have a different texture for your base mesh and a different texture for the phur strands.
This would help out in so many ways (I can work around it, but it's not a fun thing to do and I can make changes without reverting back to a previous model).

$imon:
Thanks so much, Raxx! This is an awesome update & I appreciate all the work you did to make it happen.. Congrats ;)
I'm sure it'll be put to good use.


cooldude: The plugin depends on the material of the mesh to define where the strands will go (you can add multiple materials to the same mesh to get more variety ). So the material is crucial to the plugin I'm afraid. It's not too bad to switch out the material of the base though, you can for example make a duplicate and hide the temporary one.

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