General Category > ASL Scripts
PHUR v1.4
CrashDrive:
Hey Raxx, wanted to give this a try, but I can't download the PHUR v1.4 zip file.
Getting a 'source file could not be read' error.
Raxx:
CrashDrive, could have been a temporary server problem. It downloads fine on my end. Give it a try later and see if it works.
davdud101, the concept is similar to that and grassgen, and many other scripts and programs. PHUR has a few more features to it though ;)
I know the comb part was a little vague in the documentation. So thanks johnar for the step-by-step. When I next update PHUR, I'll probably add a video tutorial to walk users through it.
The next update will have better length and radius blending between combs (the current version is terrible). Also I'll be separating the current combs into different-colored ones that do specific things. Such as a green one for length, radius, and spacing, a red one for texture divisions, and a blue one for direction. And if I can get it to work properly, I'll make it so that the strands will face in the direction they're bending, which is necessary for trans-map fur.
dwsel:
Feature request idea: splines as a guide? Is this possible to do?
Raxx:
Do you mean using splines to represent the PHUR, or using splines to create the shape of the strand (lathing), or using splines to show how it should bend (extruding along its path)? The first isn't possible with ASL since ASL can't create splines, only read them.
dwsel:
--- Quote from: Raxx on June 06, 2013, 10:38:39 am ---Do you mean using splines to represent the PHUR, or using splines to create the shape of the strand (lathing), or using splines to show how it should bend (extruding along its path)? The first isn't possible with ASL since ASL can't create splines, only read them.
--- End quote ---
I meant the third option - using splines as a guidelines, so read only would be sufficient. Something like described here: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-4BCFC5E4-266F-43AA-A552-77CC241F9D1E.htm,topicNumber=d30e415332 Grow a strand at each spline according to its shape then interpolate the PHUR strands either in sequential splines (like in this document) - this would be great to create more complex haircuts, or another kind of interpolation: "interpolate everything that lies within the maximum distance" for more casual hairstyles.
The image shows 3 guide-splines. On the next subimage there is a first proposed interpolation method (according to the link posted) so that strands are interpolated between the 1st and 2nd and then between the 2nd and the 3rd guideline along the whole length. The third subimage shows the interpolation method interpolates between all splines having points that lie within the given distance. When the distance is greater then the spline segment is not considered 'neighbour' any more and there's no interpolation occurring between these segments.
What do you think about this idea?
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