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Feature Request Thread

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$imon:
I've got another request that shouldn't be too hard to implement maybe : uniform bevel instead of proportional to the poly the edge is aligned to. In most cases the bevel has to be at an angle between the two polies, instead of having the new edges at a % down the length of the poly. Right now it takes a lot of adjusting to get the bevels to all look the same, especially on a bigger model.

Maybe a picture says more:
(first one is how anim8or bevels now, second one would be nice as it bevels the same amount on both sides, making for an equal bevel)

Raxx:
Ok, I added your new feature requests.

polyGon_tError, could you elaborate a little more about your first request? (spin tool)

Also, there's no guarantee that Anim8or v0.97 will retain such dependencies. The Pre-Beta is just a development preview.

Raxx:
Hey CrashDrive, the widget thing has already been suggested by polyGon_tError, and I already suggested proportional editing which kind of encompasses radial selection. Otherwise I added the other requests to the list.

headwax:
Hey so it's Christmas and we get to ask for presents?
Cool!

Okay I am a bad person and have been using Carrara for my modelling (simple stuff) as Anim8or hasn't run on my machine till the latest update (thanks Steve)

In Carrara these two I would consider to be very important. They make life easier, believe me.
Without them modelling in Carrara would be crap. It doesn't even have a knife tool, can you believe it?



--- Quote ---•Proportional Editing: With proportional editing turned on, manipulations affect geometry in a radius (that can be changed numerically and usually adjusted with the mouse wheel or pgup/pgdwn, arrow keys, whatever) around the point, edge, or face that's being moved, scaled, or rotated. The sphere of influence typically has a falloff curve. (Raxx)
•Manipulate based on center of selection: Option to scale or rotate based on the selection's center rather than the mesh's pivot point (polyGon_tError)
--- End quote ---


Have you seen Poser 2014? They have a new fitting room where one mesh shrinks to another mesh. :o
Also with their morphing tools you have a choice of pulling pushing etc in regard to the normal of the polys or the screen direction.
With this tool you can also select a target mesh where you can push/pull the mesh you are operating on in the direction of the target mesh
So

my suggestions.

1) a tool where one mesh shrinks to another mesh. The user gets to determine the degree of separation if any between the meshes.
2) a morphing tool which is similar to Raxx's Proportional Eding tool that lets you push/pull polygons toward or away, relative to either the screen surface or a polygon's normal direction.

My ideas sound like a lot of work and they would be just icing on the cake of what is already a great modelling program.

polyGon_tError:
thank you Raxx,
to make you clear about Spin-tool related request, i need some time because i am already on my way to implement this and made a simple tool called ReWind-polyGon tool with the same function.
thank you again to say that the dependency will not be there.
Raxx, i am giving +1 to any ASL related request for Command and Scene Scripting.

i have few more request:
* vertex-color paint like we do with bone-weight-brush.
* sculpt push/pull of vertex instead of the Move-Vertex-Along-Normal will be more worthy.
   ( also the same way like bone-weight-brush. )
* HDRI image output of ART-RayTracer.
* AVI and/or GIF animated image as map/texture.
* post-processing of render output by ASL ( it will be slow but possible ).
* attachable plugin system for anim8or, will be working by c++.
* easy access to Script collection, in it we press a key and select one from a list of script on screen.

i also wished getting user input by ASL in command script, this make it possible to build big complex script.

i am putting all as request for ASL from my this post ( about ASL ).
   ( it is up to you Raxx which will be here in this post. )
"Learning ASL: want to contribute? thing's might be helpfull to know about" :
   ( "http://www.anim8or.com/smf/index.php?topic=4634.0" )

i am giving +/-1 (again up to you to decide) for *'$imon' "Bridge-Edges" request:
1. Bridge Edges between two edge simply give us something like ribbon.
   correct request will be between two edge-line or edge-loop.
2. i have already posted the edge-merge tool with texture, material support.
   "Advanced Modeling Tool-Set ( now 24+ last Update: 28.05.2013 )" :
   ( "http://www.anim8or.com/smf/index.php?topic=4616.0" )
*$imon please don't mind, if you need that tool try this one then ask me. i will post what you wished also if any body ask for it ( at least give me a "PM" ), you are not required to wait for it. see the attached image.

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