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An8Render
Claude:
Raxx captaindrewi
I've modified the app to get rid of the texture loading problem.
(fingers crossed)
Simply, double click the batch file An8RenderRun
and post the "debug" file if needed.
Thanks
Claude
captaindrewi:
no luck here claude.
Raxx:
Hey Claude. The new version works fine for me--both models load perfectly. In the previous version it had also worked when I re-saved it as per your instructions.
Still crashes whenever I try loading my own model, even with normals saved.
cooldude234:
Works here
Windows xp, Nvidia GTX 760, Opengl 4.4.0
PS Nice choice of window manager ;P
Claude:
cooldude234
Nvidia GTX 760: confirms Raxx result
Windows xp: very nice
Raxx
Great news.
It was the path problem.
If you're OK with it, I could have a look at one of your file.
I could PM my email address.If you have one with morphs,
it would be even better since I've started working on morph rendering.
captaindrewi
Solving the path bug,didn't solve the second problem.
It seems like the ATI GLSL compiler is trying so hard to optimize
the fragment shader code that it ditches uniform 'gMat.DiffTexture'.
My error checking code pics it up and stops the program.
I will need some time to figure out a way to satisfy both GLSL compilers.
Thanks guys.
Claude
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