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cooldude234:

--- Quote from: Claude on November 14, 2013, 10:47:27 am ---It seems like the ATI GLSL compiler is trying so hard to optimize
the fragment shader code that it ditches uniform 'gMat.DiffTexture'.

--- End quote ---
Reason why I prefer Nvidia

Claude:
captaindrewi

Hope you don't mind giving it another try.

Thanks

Claude

captaindrewi:
It is working Claude.though not sure if 100%
 

Claude:
captaindrewi

You are right.The texture are still missing.
Another shot.

Thanks

Claude

captaindrewi:
yes ok now.

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